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Pixit RTS Template

Pixit RTS Template is a reusable real-time strategy foundation for Unity.
It focuses on Age-of-Empires-style gameplay:

  • Grid-based building placement with ghost preview
  • Resource collection and storage
  • Worker / unit production from buildings
  • Unit selection (single & drag-select)
  • Right-click move and attack orders
  • Health & destruction for units and buildings
  • Simple enemy AI that spawns units and defends its base
  • A clean code architecture aimed at extending into your own project

This documentation explains how the template is structured, how to use it, and how to extend it safely.


What this template is

  • A gameplay framework: building, economy, combat, simple AI
  • A starting point for your own RTS or city-builder
  • A code reference with readable, commented scripts

What this template is not

  • Not a full commercial RTS game
  • Not a networking / multiplayer solution
  • Not a full-blown behavior-tree AI system

You are expected to customize and expand the systems to match your own game.